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ISO/IEC 23090-2:2019被替代

Information technology -- Coded representation of immersive media -- Part 2: Omnidirectional media format

出版:International Organization for Standardization

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基本信息
標(biāo)準(zhǔn)編號: ISO/IEC 23090-2:2019
標(biāo)準(zhǔn)類別:Standard
出版單位:International Organization for Standardization
標(biāo)準(zhǔn)頁數(shù):0
標(biāo)準(zhǔn)簡介

This document specifies the omnidirectional media format for coding, storage, delivery, and rendering of omnidirectional media, including video, images, audio, and timed text. In an OMAF player the user's viewing perspective is from the centre of the sphere looking outward towards the inside surface of the sphere. NOTE 1 In this document, only 3 degrees of freedom (3DOF) is supported. In other words, purely translational movement of the user does not result in different omnidirectional media being rendered to the user. For 3DOF support with stereoscopic video, when the user rolls his/her head, there could be a stereoscopic rendering issue. NOTE 2 Omnidirectional video could contain graphics elements generated by computer graphics but encoded as video.

替代本標(biāo)準(zhǔn)的新標(biāo)準(zhǔn)

ISO/IEC 23090-2:2021

等同采用的國際標(biāo)準(zhǔn)

DS/ISO/IEC 23090-2:2019 - Identical

CSA ISO/IEC 23090-2:20 - Identical